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Medieval total war mods
Medieval total war mods












medieval total war mods

Remaining AI army now advances to use siege equipmentĪI now responds to missiles when sieging settlementsĪI responds more quickly to gates that have been opened by Spies (while sieging). Siege AI now more difficult to defeat if player places missile units outside the walls.ĪI controls it units more effectively in a CitadelĪI artillery more decisive in its positioning Generals are now more effective at chasing down routing units.Įnemy AI reacts to being bombarded with Trebuchets while inside a settlement. Sallying AI army now reacts properly to being assaulted from 2 sidesĪttacking Siege AI concentrates on taking the settlement rather than chasing down units outside the settlement. General's bodyguard unit now marches correctly outside castles.ĪI now effectively assaults 2nd tier of a Fortress. When defending an enemy settlement with multiple exits, taking your army out of the side/back door does not make it easier to defeat the enemy.

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Grouped archers out of ammo will attack enemy units in melee combat when ordered to do so.ĪI does not deploy outside of enemy gates.

medieval total war mods

Janissary Musketeers now fire consistently.Įnemy AI army formations in bridge battles now allow their own artillery to fire.Įnemy cannons do not fire at unbreakable walls. Units do not clump together when told to complete a 180 degree turn. Read below for more details on what this patch contains. This is the most recent patch released from Creative Assembly for popular real-time strategy title Medieval 2: Total War updating the game to v1.2.














Medieval total war mods